Description
A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
Affected products
Version statuses are supplied by the assigning organization. Consult the original record for detailed ranges and platform conditions.
n/a n/a
n/aaffected
References
- https://www.unrealircd.org/index/news ↗
- https://forums.unrealircd.org/viewtopic.php?t=9340 ↗
- https://lists.fedoraproject.org/archives/list/package-announce%40lists.fedoraproject.org/message/BV6TFYPQOKYRGPEAKOWSO6PSCBV6LUR3/ ↗
- https://lists.fedoraproject.org/archives/list/package-announce%40lists.fedoraproject.org/message/EZT7QU4FCQBHYOYVD7FW5QAWNAQCSGLA/ ↗
- https://lists.fedoraproject.org/archives/list/package-announce@lists.fedoraproject.org/message/EZT7QU4FCQBHYOYVD7FW5QAWNAQCSGLA/ ↗
- https://lists.fedoraproject.org/archives/list/package-announce@lists.fedoraproject.org/message/BV6TFYPQOKYRGPEAKOWSO6PSCBV6LUR3/ ↗